odtone::dns::resource_record
// In header: </home/carlos/Projectos/odtone/inc/odtone/net/dns/types.hpp> struct resource_record { // construct/copy/destruct resource_record(std::string, uint16, uint16, uint32, uint16, std::vector< uint8 >); // public data members std::string _name; uint16 _type; uint16 _class; uint32 _ttl; uint16 _rr_len; std::vector< uint8 > _rr_data; };